starsector frigate tier liststarsector frigate tier list
Starsector 0.95.1a is out! lol i just 2 minutes ago got a cabal tempest. Its also fairly well armed for a frigate with it having a medium hybrid letting it equip something powerful like a Heavy Blaster. 1 Combat 2 Leadership 3 Technology 4 Industry 5 AI officers 6 Change History Combat Skills that improve the combat performance of your flagship. Cookie Notice Notably I don't think Tech is broken or anything. Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. PD Laser that costs 1 more OP, it also fires in a burst instead of a continuous beam of the PD Laser. Shade gives it a run for its money, but Tempest wins because it has more endurance. Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. That's what the +/- system is for. Dassault-Mikoyan Engineering frigate ship tier list, Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. Best of all, once of the cheaper frigates at only 4 DP. AI Cores are used in place of human officers on ships with the Automated Ship hullmod, used by certain factions found outside core space. Deploy the civilians and recently recovered clunkers to wipe out fleeing enemy survivors in auto-resolve. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. Salvage Rig; A destroyer with salvage rig and nothing else. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. Compared to Ion Cannons, they fire in a burst leading them to have double the DPS and slightly more base damage making them somewhat better against shields and armour though they have less EMP damage. At least that is how the official histories tell it. StarSector Wiki is a FANDOM Games Community. Each aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. Another ship with fucking multiple variants with minor differences. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. I would put the Odyssey at C+. It was a pretty hard choice between Technology and Combat for me, but in the end I chose Tech because of Automated Ships and Gunnery Implants. You get very polarizing opinions on this thing, people either hate or love it. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Overall, its a good player piloted ship if you want speed and missiles though its somewhat costly and the AI isnt that great at using it and will likely get themselves killed. Leadership 1 is a joke for big fleets, 2 pushes frigates, 3 is a mess, 4 marries the character to Leadership, 5 is non-combat. Just be sure to retreat it on time since its PPT ticks down fast. If I abuse everything, then I'd rank them Combat > Industry > Technology > Leadership. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. Shrike; Basically an extra large high tech frigate. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. Ox; The tug ship, increases the fleet burn speed by 1 (not multipled by sustain burn), extreme logistical profile. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. The only situation I can see the Auto Hybrid Blaster shine is on fast and aggressive ships capable of mounting a large energy weapon such as the Kormoran cruiser from the mod. This is exactly the same thing that the shepherd does in the early-mid game, except the monitor can do it throughout the campaign. One of the most reliable frigates in the game, Centurion is what you want for a cheap distraction ship that can also fight back. Tech hands down. Similar to the Ion Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. Phaeton; Destroyer fuel tanker. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Fast ships can use their speed to quickly jump in and unload the Auto Hybrid Blaster before retreating, minimizing the weaknesses of the weapon. Good all round frigate but high cost. The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. *The base maximum number of permanent hullmods you're able to build into a ship is 2. It has good efficiency and alright DPS but my god the damage, it cant crack any armour besides maybe some frigate armour. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. Ah come on, just finish it. . err. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. A fair and reasonable appraisal; nothing I can disagree with. It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. The Puddle Mk. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. It is possible to commit no mistakes and still lose. Medium energy PD, its similar to the Heavy Burst PD. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. Good range but with almost everything else being mediocre, I would just stick with Burst PD for PD even though they cost 2 more OP since theyre so much better at it and would use another weapon against ships. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. Skill system changed for more flexible builds with more options ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Its default name is "TTS Xenorphica". The reason it isn't in a higher tier is because large fights demand much more of a basic frigate, and unfortunately it doesn't have neither speed nor defenses to survive those. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. Frigates may be a small and sometimes fragile weapons platform, but when utilized correctly they can be very dangerous. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. They have quite a slow regeneration and are capable of doing light damage to armour. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. Haven't played a ton of this version, maybe 6-9 hours, but styling on the AI is still my favorite thing in the game. Starsector 2013 Browse game Gaming Browse all gaming A Guide to Building a simple Bounty hunting fleet Francis John 40K views 7 months ago I'll Put Down My Weapon - Starsector Vanilla Weapon. D: Underwhelming, but better than nothing. Enables rapid switching between two ships. Missile spammer in a nutshell, it'll hardly do anything else that will impress you, leaving it in a "overpriced escort" role. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. Skills that improve salvaging, colonization, and the overall resilience of your fleet in and out of combat. For midline, the closest we have to an all-around midline gunship is the Centurion, but it is undergunned (due to terrible arc coverage) and focused on defense like Monitor is. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} The Shalaika is very weak in direct combat and is mainly Nav Relay fodder as well as light PD at the cost of 4 DP so its probably more efficient to deploy dedicated warships most of the time unless you need the speed boost. 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